cfgignorelist.xml
Purpose
cfgignorelist.xml is a blocklist of item classnames that the Central Economy completely ignores. Items on this list are excluded from CE tracking, spawning, and counting — even if they have entries in types.xml.
This file is used to prevent CE from managing items that should not be part of the natural loot economy — typically crafted items, quest items, or items that exist in the game files but should never naturally spawn.
Console Path
dayzxb_missions/dayzOffline.<mapname>/cfgignorelist.xml (Xbox)
dayzps_missions/dayzOffline.<mapname>/cfgignorelist.xml (PlayStation)
Full Block Structure
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<ignore>
<type name="RoadFlare_ColorBase" />
<type name="Inventory_Base" />
<type name="CivilianSedan_Base" />
<type name="BaseBuildingBase" />
<type name="TentBase" />
</ignore>
Field-by-Field Reference
<type name="...">
One item classname to exclude from CE management.
name— exact classname, case-sensitive- Names must be unique — duplicates cause a validation error
The CE will not initialize, spawn, track, count, or manage items on this list. They cannot appear in the world through normal CE loot spawning.
What This File Is Used For
Base class entries
Many entries in the default ignore list are abstract base classes — parent classes that concrete items inherit from. Since you never want to spawn the abstract base itself (only its children), they go here.
<type name="BaseBuildingBase" /> <!-- parent of all base-building objects -->
<type name="TentBase" /> <!-- parent of all tent types -->
Items that should never spawn naturally
Some items exist in the game files for crafting, quests, or other systems but should not appear as world loot.
What Console Admins Typically Adjust
Rarely edited in normal console server operations. The main reason to edit it:
- Adding a classname — prevent a specific item from ever spawning naturally (e.g. a base class added by a mod that would otherwise generate errors).
- Removing a classname — allow an item that was previously blocked to re-enter the economy (rare, usually wrong approach).
Common Mistakes
| Mistake | Result |
|---|---|
| Adding a concrete item classname you still want in the economy | That item will never spawn naturally even with high nominal in types.xml |
| Duplicate classnames | File validation error |
| Wrong classname (typo) | Entry is effectively ignored — no effect, no error |